Client For :
Telkom Indonesia
Service :
UI/UX Design
Overview
Metaverse Innocent is a virtual exhibition platform that showcases products in the Innocent Building through an interactive 3D experience. Visitors can explore digital booths, view product details, and engage with virtual demonstrations, making the exhibition more accessible and immersive. This platform provides a modern and innovative way for businesses and attendees to connect, ensuring a seamless and engaging showcase.
Challenges
The UI/UX design of Metaverse Innocent addressed key challenges in virtual exhibitions, including lack of interactivity, complex navigation, and limited realism. Many users struggled with accessibility and poorly presented product information, reducing engagement. To solve this, the design focused on intuitive navigation, interactive elements, and a realistic 3D experience, ensuring a seamless and immersive exhibition.
Map Navigation:
The map navigation in Metaverse Innocent was designed to help users easily explore the virtual exhibition. It features an interactive 3D map that allows visitors to locate booths, view product sections, and navigate seamlessly. Users can click on areas to teleport instantly, access exhibitor details, and receive guided directions. This intuitive system ensures a smooth and efficient exploration experience, enhancing user engagement and accessibility.
Results/Conclusion :
Metaverse Innocent improved the virtual exhibition experience with intuitive navigation, interactive 3D environments, and better accessibility. The map navigation system enhanced wayfinding, making exploration seamless. Overall, the UI/UX improvements created a more engaging and user-friendly experience.








